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Learning City – at the Istana Open House May 2017

The showcase of makers went to the Istana for the second time during Labor day 2017. Afterall, there is no other appropriate day than labor day to showcase the makers and people involved in Making.

For labor day, Science Centre Singapore and the Life Long Learning Council curated a space together with makers from the community. the space meant to showcase how making is crucial to learning, the different aspects of making and how learning by making is a mindset to be cultivated from the very young age.

Made in Singapore:

With communities and makerspaces like the Ground Up Innovation Lab  and  Sustainable Living Lab  the stage is set for a strong ecosystem of learning through making. This has resulted in a network through which makers like Kee Wee can reach out their ideas and share best practices on how Singapore cab grow as a creator of technology and solutions.

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The ease of access of such techologies also allows any one to be a creator. Members from hackerspaceSG were on hand at the Istana to showcase and share DIY VR googles and open source robotics.

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Learning by making is not only limited to technology, At the Craft zone, artists Anjali and Priyanka helped lower the barrier of entry into making by getting children and visitors to work on paper quilling and glass mosaics

Participants at the build zone worked with everyday materials – straws and cardboard. Elda Webb and her team of facilitators guided visitors to make kites and other straw creations. To reinforce the idea of learning by making and also taking things apart, volunteers from Engineering Good shared how they took apart toys to build new interfaces for children with disabilities.

No one is really too young to start learning by Making. Sisters Sophia and Anjali Curic, 8 and 10, showcased this by putting together a space where parents and kids could engage in free form creativity using loose parts.

Everyone is a maker. Such creativity in young children can only be sustained through sustained opportunities in free play and tinkering. To reinforce this message in a collaboration between the Tinkeirng Studio at Science Centre and Imagin8ors, participants explored freely and extended their creativity to build marble machines out of every day materials.

Learning city was a collaboration between LifeLong Learning Council, Skills Future SG, Science Centre Singapore and President’s office, Istana. This programme was done in collaboration with local makers from Sustainable Living Lab, Ground Up innovation Labs, Kee Wee Teng, Hackerspace SG,  Anjali Venkat, Priyanka Gupta, Engineering Good, Elda Webb, Imagin8ors and Come and Make

Making Toys and Games 2017

Making Toys and Games is one of four parent child workshops that Science Centre offers in collaboration with local makers. This year, we worked together with makers Kee Wee Teng, Sebastian Ong, Seok Tin, Elda Webb, Anjali and Sophia Curic and Gabriel Perumal to put together a session where parents and kids could work together and learn by Making

Kee Wee (Kiwi) is a maker enthusiast, who aims to contribute to the fourth industrial revolution by increasing access to open source hardware and its possibilities. While parents and kids attending the programme had a chance to build trebuchets, Kiwi also shared with families his personal journey as a maker and the value of making in learning

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Annabel Tan is not new to the maker circle and also to the maker workshops that we do at Science Centre Singapore. She has charmed children and adults alike over the past years with her friendly manner and her polymer clay dolls. However, this time, it was not Annabel, but her son Sebastian who took the limelight, working with children and parents to make wire sculptures by bending, twirling and twisting wires. Sebastian’s station was complimented by Cultural medallion recipient Seok Tin Chng and Kim from iartSG, a social enterprise for artists with disabilities.

For us, it was also about creating an opportunity for parents and kids to learn from each other. A number of moms stepped in to teach their young children how to sew pieces of cloth together to make five stones.

We spoke to parents and children on their experience with the programme.

“When things werent working, we tried to troubleshoot first before asking for help. For instance, when our circuits failed because of bad contact in the copper tape, we tried to repair it”

“We learnt how to use our hands”

 

 

 

Singapore Polytechnic at Maker Faire Singapore 2017

Singapore Polytechnic is taking part in Maker Faire Singapore for the sixth year running! Each time, the students’ projeects are more and more ambitious. This is ofcourse partly due to a very strong makerspace and fablab culture that SP is putting in place. Here are some of the projects that you will see this year at Maker Faire Singapore. So join us, chat with the students and find out more about how you can implement a maker culture in your school environment

Höffice, the ultimate relaxation toy.

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This is a tabletop toy that is targeted at executives working in an office environment. It combines the concept of white noise – to distract and therefore allow the user to relax, along with the concept of modularity – to allow users to custom it to their needs, and meanwhile also displaying their personality.

RoboKaiChi.

RoboKaiChi is a robot that was inspired by the TSO (Technical Support Officer) of FabLab@T1443 in Singapore Polytechnic. It is a robot that is controlled over Wifi, which can either be manually controlled or automatically driven. It features a simple device called a NodeMCU which enables us to connect to a access point. Watch it go around SP’s booths in the convention halls!

Semi-portable RetroPi

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The semi-portable RetroPi is, as its name suggests, a semi-portable retro gaming emulation station powered by a Raspberry Pi. This project was constructed with a 1st generation Raspberry Pi Model B, with a TFT 2.8” resistive touchscreen mounted directly on the Pi, so there’s no need for an external screen. The controls however, are not part of the touchscreen, but rather through a USB connected D-pad. The entire setup can be powered by a mobile power bank at 5 volts. The Raspberry Pi can run a multitude of games on different game platforms, ranging from the Nintendo NES, SNES systems to the Gameboy and even emulate certain retro computer programs on platforms such as the Macintosh. StatiX BASIC: The StatiX BASIC is a truly single-chip single board computer (SBC). The StatiX BASIC harks back to the 1970s and 80s with its monochrome TV output and a variant of Tiny BASIC running on it. Functionally speaking, it is effectively a clone of the Apple 1, but instead of 62 chips spread over a huge circuit board, the StatiX BASIC needs only 1. The video and keyboard drivers are part of the ATmega1284 chip powering it, and one can even save programs onto the non-volatile EEPROM directly inside the chip for later use. The entire setup can be powered with a 9 or 12 volt wall-wart power supply with a DC barrel jack, and only requires a television and a keyboard to get started. Note: This exhibition requires a TV with an RCA jack and a PS/2 keyboard.

Organelles in Clay

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We are a group of polytechnic students and we wanted to come up with a more innovative way of learning the names, drawing and functions of organelles. We hope to cater the needs for the kinesthetic learners who require to touch and sense to learn. Hence, we came up with these models to involve the visual learners to see, audio learners to listen and kinesthetic learners to sense. These models are made up of clay on Styrofoam boards. The organelles are made up of the clay which provide a suitable substance to be poked on. We made the labels using cardboards and toothpicks so that the toothpicks can poke through the clay. At first, the students will have to match the functions to the organelles. After which, they can proceed to label the model. It can help the students to focus on learning the functions first then learning the shape of it. This allows more effective learning as they focus on one thing at a time.

GHOD

We named our project GHOD as it means flower in Korean. We came up with this toy idea through the studies of an animal movement. The animal is the crab spider movement when it is catching its prey. The movement is pouncing and grabbing hold of its prey. Our key mechanism for our toy is actually the linkage of the umbrella and the pear shaped CAM. Our toy actually acts as a toy for the executives to play when they are bored or stressed out. It can also be put as a decoration on your office table as the appearance is like a normal flower. So this toy is actually a multiplayer game which is built using 3D printed parts, acrylic which was laser cut, an Arduino, a servo motor, 6 different coloured LEDs , a push button and a buzzer. Some cool features about this toy is that the 6 LEDs will light up once when the push button is pressed to indicate the person have pressed it. Also the LEDs will blink for about 10 times and the buzzer will buzz when the game end. We also make the servo motor to jerk every time the push button is pressed in order to scare the executives. Next, these are the steps on how to play the toy. Firstly, the Arduino will generate a random number between 1 to 50 by itself. Secondly, the first player will press as many times as he want on the push button between 1 to 6 presses. Thirdly, It will pass on to the second player and the second player will choose between 1 to 6 presses to be press on the push button . Fourthly, it will pass on to the third and fourth player and back to the first player. Finally, when the total number of presses is equal to the random number , the flower will snap and grab your fingers and the LEDs will blink and the buzzer will buzz. So the last person who press it lost and can be appoint to do some forfeits depending on the executives.

Smart Guided Shoe for Visually Handicapped

Smart Guided Shoe will help partial and complete visually impaired patients to navigate about freely without needing much help from care takers using the technology which we use ultrasonic sensors to detect obstacles and alert them from collision by sounding the buzzer, showing bright led lights to road users and the vibrating embedded inside sole and attach to the body of the shoe to provide direction.

SP Environmental Sensor Box

Our sensors monitoring system will bring awareness to Singaporeans of climate change and environmental condition within Singapore. Our network system will inform users to take precautions in case of extreme weather conditions. Sensor network is linked up with IoT cloud platform called Thingspeak and user can further analyse the data using Matlab.

IoT Sensor Uploading and Visualization

Using today available IoT technologies such as WiFi, Long Range Wireless Communication – LoRa interfaced with Microcontroller to push sensors data (temperature and humidity) to Thingspeak IoT cloud and AWS. The uploaded sensors data is further visualized and analysed with Microsoft Power BI.

Virtual Reality Enabled Fitness Interact and Training System for Healthier Citizens – FIT.Me

A fitness kit infused with the combination of Virtual Reality, electronic sensors (wearable) and mobile application. The project aims to provide an interactive platform to motivate and encourage users to adopt a healthy lifestyle in Singapore.

 

Maker Immersion Camp 2016

We had a wonderful time at our 2016 Maker Immersion camp. A great blend of learning and creation, the participating campers actually had a chunk of time during which they worked on their projects.

Here are some of our thoughts on the camp.

First of all, the packing list. Here is our inventory for the maker camp. We had a good mix of electronics and craft materials as well as a couple of power tools and the volunteers in charge of materials had a tough time managing the enthusiasm with which the campers explored the materials and tools.

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The participants this year were pretty lucky – they got to play around with the Intel Genuino kits – 15 sets of which were given to us by Intel Singapore for the programme. Volunteers from Intel also joined us for the camp, both to train the participants on the use of the Genuino kits and how to do basic programming and also as general facilitators.

Which brings us to facilitators. This year, we were truly blessed with volunteers and facilitators who made the camp possible – and some people (other than Intel Singapore) have to be mentioned really loudly.

Neo En Dian – Engineer and Maker, with an apprenticeship in one maker group under his belt, Neo was a great help to the students, especially with the electronics, engineering and tinkering. He was also a good mentor to the volunteers and facilitators.

Yit Chee Wong – Crafter and Science Educator – Yit Chee was wonderful at facilitating projects that combined craft and tech, and for giving some of the more tech inclined kids a little push towards crafting as part of their projects

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Kids learning string art from Yit Chee

Wen Ying – Wen Ying was really everywhere during the camp. She was getting supplies, materials, registering kids, receiving lunch, and all the while juggling other projects and often working late into the evening.

Temasek Junior College and Raffles girls school – the Seven volunteers from these schools were awesome. Managing tools and materials, helping the campers where needed, resolving conflicts, troubleshooting circuits (sometimes spending all day drawing circuit diagrams). They had a lot of learning too.

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Neo giving our volunteers a quick brief on the use of the solder station

Suchita – Our adult volunteer, she was constantly there, helping, encouraging and cheering the campers.

We started off, as usual with the marshmallow challenge, based on the ted talk by Tom Wujec. We immediately saw leaders and innovators emerging in the teams and it was interesting, as a facilitator, that similar patterns of leadership and work came through during the rest of the camp.

The quick prototyping began almost immediately, with many campers choosing a project and sticking to it. Others used the opportunity to play with materials and tools on some quick toys – things that came out of it included crossbows and boats.

Elda Webb from The Curious Design Network joined us on the first day afternoon to work with the students on tinkercad, which a number of them used for 3D printing parts of their projects.

So, after two days of semi formal instruction, where kids learnt circuits, sewing with electronics, soldering, motors, arduino, string art and other skills, they began prototyping in earnest. Here are some of the projects that came out of the camp

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Ms LED universe – a combination of sewing, arduinos, string art, and even a little pocket for the components. Ms LED universe consisted of a hacked T-shirt with one of those sashes that Ms Universe wears. The sash was a detachable string art – LED flowers, which responded to a light sensor

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The carnivorous plant was another personal favorite – the sisters working on it iterated multiple times before finally putting together a hydraulic carnivorous plant.

 

And here are some more projects – a DIY drill, a lot of boats, including a Roat, several burglar alarms, including one that was extremely noisy and disguised as a clock, a burglar alarm for a handbag, a badge holder and an interactive dress. Some of the projects worked, some didnt, and it was a great experience watching the children grind their teeth, go through team divorces and make up again.

Check out the video here

Teachers workshop: Learning by making

We have done a couple of different versions of the learning by Making workshop for teachers previously and this time, decided to focus on deconstruction and transformation of toys.

Radin Mas Primary approached us for this workshop as they were in the process of setting up a makerspace and wanted a better understanding of the kind of learning that happens in a makerspace.

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Twenty seven teachers joined the workshop, many of whom came from non-Science backgrounds. – Science, Drama, Physical Education – but it was wonderful seeing the teachers leverage on each other’s expertise to complete the tasks assigned. At some point during the session, teachers were very impressed by a multi-talented fellow PE teacher who was a great artist and constructor!

We started session with a brief introduction to learning to make and how learning by making differs from traditional learning. We followed it up with the Yes And and the Yes But game developed by the D-school in Stanford.

We had two activities around the which the teachers explored the role of maker centered learning – Toy take apart and Toy transformed.

While some groups were hesitant to dismantle the toys, everyone eventually completed the task and took all the toys apart – right down to the last DC motor. The teachers then explored more about how their respective toys functioned and were fascinated to find that most of them comprised very simple mechanisms. They then shared their findings with each other and embarked on their next task – to utilise the old toy parts to reanimate a chicken!

The room was abuzz with excitement as the teachers exercised their creativity to come up with interesting ideas to complete the task. It was a pleasant sight to see the teachers purposefully using different materials and tools, such as hot glue guns and soldering irons, to animate their toy.

The session culminated in a sharing of all of the various toys created and it was indeed interesting to see the final products.

We hope that the teachers will be able to apply what they’ve learnt to create a safe and encouraging MakerSpace in school.

The half day workshop Learning by Making is offered with four different themes to choose from. A minimum of 20 teachers are required for the workshop. For more details, please contact Kiruthika (kiruthika_ramanathan@science.edu.sg)

1.       Make a simple robot with everyday materials

2.       Electronic art

3.       Interfacing with Makey Makey

4.       Chain Reaction machines

About the writer: Nichelle is a student from Raffles Secondary school. At the point of writing this article, Nichelle was interning at the Science Centre for two weeks and facilitating various Maker programmes

Making things Move

One thing we consistently observe in workshops with parents and kids at the Maker workshops for families is how children and parents are eager to use tools, technologies and equipment that are difficult to obtain.

But besides the tools and equipment which allowed participants to geek out, there was a certain wholesome learning to the three low tech activities that we had – Cup Automata by Din Chan of Madlab and facilitated by Elda Webb of the Curious Design  network.

Children and parents were working together to make a cup open and close its mouth using a paired set of cams.  Here were some simple teachable moments.

A child was trying to cut a skewer with a pair of scissors. Elda pointed out to the child that after scoring the first lines, she could simply break the skewer. I was amused by the look of delight on the child’s face (and relieved that the scissors didnt have to be damaged 🙂 )

A mom and son were having a conversation over the activity. The son made a remark and the mom exclaimed “Oh, i had no idea that you know so many things”.

Often, working side by side with a child, on seemingly simple things opens up conversations and confidences

If you want to explore automata on your own, check out this nifty intro by the exploratorium.
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The hydraulics activity, put together by Craft minds was a huge hit. One of the boys stayed only at the hydraulics activity station for the whole of the three hours, after building two models of his own, he kept playing with the many different models and samples that Grace and team had put together. The Craft Minds teams organizes workshops periodically, so do check out their website. Find out more about hydarulics and Penumatics

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The solder iron is a fun tool to introduce to young kids – imagine the power of melting metal. Having parents and kids together makes it more feasible for us to introduce tools such as soldering irons and glue guns to children as young as five, and we have, in the past, had several activities which needed the iron, including DIY speakers, PCB soldering etc. This time around, we used the well known vibrobot activity to introduce soldering to the participants, and added an additional twist by giving them the use of solar panels.

 

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It was a bit of a bummer was us when we woke up to a rainy cloudy morning, which meant that the families couldn’t test their vibrobots in the full sun. However, we did have some lamps for testing. Check out the video here! I had a great conversation with a dad who was more curious than his children to learn about solar panels in series and parallel.

There were also opportunities to loose your marbles in the DIY marble machines activity facilitated by Anjali and Sophia. Catch the video here where a mother and son made a swimming pool tipper!

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En Dian was ready with basic electronics in a know your circuits station where kids and parents learnt to spin motors and make cars. You can download the content here to play on your own! know-your-circuits 20161022_131355

Maker Faire Singapore 2016

Maker Faire Singapore 2016 launched with a mechanism and banner truly representative of the Maker Faire Spirit made by Makers present in the Faire. Once the Minister for Communication and Information, Dr Yacob Ibrahim gave the signal, the self-balancing vehicle was released and it pulled along the clothed banner. This ingenious device was created by allowing the metal gear to balance the vehicle’s centre of gravity. It enabled the two-wheeled vehicle to travel down a thin rope (to a certain angle) without falling off of it. Maker_Faire_SG_2016_264

Maker_Faire_SG_2016_266Visitors were in for a delightful surprise as they were greeted with a crocheted Merlion made from 2,200 crocheted squares contributed by the community with donators hailing from Singapore, Malaysia to the UK. This Merlion crochet was the centrepiece of Yarnbombing SG’s Magical garden and was designed by Yarnbombing’s very own members. Visitors were lucky to experience the cute yarn bombing animals, flowers and brightly coloured mushrooms decorating the Maker Faire’s entrance.

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Visitors collected their Maker Faire Singapore passport and map at the registration booth and were off to peruse the many booths that catch their eye. A constant flow of visitors was seen at the various Every Day a Learning Day booths where visitors were able to make their own creations and bring them back home. The Every Day a Learning Day booths included the Light Puppet Theatre, String Art, Soldering, Paper Quilling, Yarn Bombing, Blink a Bottle and Curious Design Network.

At the Light Puppet Theatre booth, visitors learned how to make their own puppet theatre with simple materials such as cardboard, satay sticks, tracing paper, LED lights and batteries. They were entertained by the different shadows that can be made from a single light source.

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At the Soldering booth, visitors got to try using the soldering tools to make their own keychain which has lights on it. Children and adult alike were able to learn about simple circuitry to make the lights of the robot light up.

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At the String Art booth, visitors used strings to make some interesting designs. They were diligently making these intricate and delicate designs at the booth.

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At the Paper Quilling booth, visitors decorated bookmarks using coils of paper glued into beautiful shapes. It was great to see the many different and unique designs made by those stopping at the booth.

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At the Yarn Bombing both, visitors got to make flowers using yarn.

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At the Blink a Bottle booth, visitors used basic decoupage to make pretty little night lanterns. Visitors were entertained by these creative devices.

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Lastly, at the Curious Design Network booth, visitors designed a notebook for their loved ones.
Visitors, young and old were impressed at how easy it was to make such creative and beautiful art pieces using simple materials and were happy to acquire a new skill such as soldering, yarnbombing, paper quilling or decoupage.

 

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There were six different zones: Thinkspace, Labs Central, Families and Young Makers, Dark Zone, Craft Zone and Tech Zone. Visitors of different age, gender and interests were able to enjoy themselves as there was such a wide variety of booths available for them to see.

Visitors interested in crafts were in for a treat at the craft zone because there were many makers showcasing a variety of crafts. There were also workshops available for the public, such as silkscreen printing, napkin decoupage, glass painting, sewing and more. Walking along the zone, you could see visitors sitting in the corner of the booths making roses out of plastic spoons, painting their favourite designs using silkscreen and participating in string art. Visitors were able to buy some of the handmade crafts made by the makers too. Many of the makers engage in upcycling projects too. Upcycling is the process of turning unwanted things into useful things. Some of the upcycling projects include using milk cartons to make a coin purse, using toilet roll to make a stationery holder and more.

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Young makers and families of makers exhibited their projects too. Many of the young makers came up with the idea themselves. Julianne, a 12-year-old homeschooler from Malaysia was one of the many young makers who exhibited their products at Maker Faire 2016. She started making jewellery at a young age and has even started her own online business selling her products. It was heartwarming to see makers being so creative and making such wonderful projects at such a young age.
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Thinkspace zone was a great place to go when visitors wanted to churn their imaginative juices. At imagin8ors, participants were able to make their own puppet and play out creative stories with their loved ones. It was a joy to see the hand-puppets and the members of Imagin8ors bringing out the smiles of even the shyest of children as they start their own play. Creative stories came to life at the claymation workshop held by the Imagin8ors where the participants created their storyboard and actors. They were able to direct their own movie by learning the techniques of stop motion videos. Ground Up Initiative, indeed brought the Kampung Spirit down to Maker Faire 2016 as visitors had the opportunity to learn old school activities such as calligraphy, weaving, kite making etc, as well as modern day activities such as electronics workshops and upcycling of recycled waste materials.

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Dark zone was the place to go to enjoy displays that glow in the dark from lasers, LED-filled bottles to a lighted display of Sentosa!

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Visitors who love technology were able to immerse themselves in many of the projects that makers in this zone have created, such as Robots, Self-Built 3D printers, Kits, Arduinos, IoT kits and Virtual Reality. We were happy that many makers from overseas specially came down to Singapore for Maker Faire. Among these makers were CAVEDU Education from Taiwan, Seeed Studio from China and Cytron Technologies from Malaysia.

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At the Lab Central, Makers combined the different elements of Making and Tinkering to present to visitors amazing projects. Among many of these projects were the Tinkercademy’s Mars base Lockdown, in collaboration with cardboard sculptor Bart,  which is an escape room activity where visitors had to solve a series of electronic puzzles in order to receive clues which will help them escape.

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Maker_Faire_SG_2016_664Another interesting showcase we saw was the cotton candy shooter brought in by One Maker Group (OMG) among other projects by OMG such as the misbehaving umbrella and the hovercraft. Both children and adults were so excited about it.

Maker Faire Singapore 2016 was such a great success, thanks to all the makers and the public who took time to come down to SUTD to join in these 2 days of fun. We would like to thank all the makers and community partners who made the Faire a success and helped in the exponential growth of the Faire. We hope to see you again in the future editions of Maker Faire Singapore.

How to assemble the Maker Faire Robot

If you have received the maker kit of a paper robot at Maker Faire Singapore, here are the assembly instructions

Design your own 3D paper toy using free and easy to learn tools like Tinkercad and pepekura

 

Merlion’s Magic Garden – A Yarnbombing SG community project

This is the third year of yarnbombing at Maker Faire Singapore. Read the interview with Yarnbombing SG to find out more about this amazing craft project!

This year, you are making a really huge 3m x 2m project. What is it going to be?

Mona: Our project for Maker Faire is Merlion’s Magic Garden.  It is centred around the 3m by 2m picture of Merlion, which will be completed before Maker Faire 2016 and showcased there.

Its garden will be a continuing work in progress throughout the Maker Faire weekend. We invite visitors to come and contribute to it. Anything on a garden theme and that has been crocheted/knitted are welcome.

Can you share with us some basic information on the idea creation, the planning and the actual execution?

Mona: Three of us started brainstorming in November 2015. Yaney put the ideas together and came up with the final design. She couldn’t make it any smaller without affecting the design. So we decided to believe that the community will come together to make 2200 squares and THEY DID!!  We’ve received squares from Singapore, Malaysia and UK.

Work started in January 2016.  We met monthly  but many contributors made their squares at home and mailed in their squares.

Who are the people who contributed to this project?

Mona: There are a mix of people who participate in our projects.  Some are expert crocheters and enjoy our concept which is a different application of crochet. Some have just picked up the craft and enjoy the wacky ideas that bounce around the group.  Its much more fun to craft together.

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How did the LED collaboration came about?

Mona: We have been collaborating with OneMaker Group (OMG) since Q4 2015 to create projects that have the element of electronics and textile, and we eventually gave birth to LEDmon (#LEDMON). They were keen to chip in when we shared our concept with them and are looking to breathe interactivity to the Merlion!

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Yarnbombing SG Core Team and Robin (OMG)

Activity at Yarnbombing SG booth @ Maker Faire Singapore

Mona: We will be teaching  how to crochet flowers throughout the Faire. Learn, take one away and make one for Merlion.

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We also have 2 scheduled workshops where we teach how to crochet 3D bees or mushrooms. Sign up at Crochet 3D Bees/Mushrooms.

We will also have a “Find US” puzzle for Maker Faire visitors. There will be a gift for those who can find them (while stocks last)!

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Call to action

Mona: Yarnbombing SG would also like to call out for crafters who would like to donate 3D amigurumi to Merlion’s garden and the Find US puzzle activity. Just approach the volunteers at the booth!

Don’t forget that Maker Faire Singapore (5th edition!) will be taking place this weekend (25 & 26 June 2016) at the Singapore University of Technology and Design, between 10am to 6pm. See you there!

iCare: Cognizant workshop 26th June, 1.45pm to 3.15pm

26th June, 1.45pm to 3.15pm Register

The workshop will showcase the transformation that can be expected in healthcare where existing solutions and systems will be merged and simplified to guarantee high levels of health care. Cognizant supplies IT solutions to many of the world’s leading pharmaceutical companies and health-care providers, and we have identified several exciting areas where the truly connected health-care sector is taking shape. In particular, the rapid technical developments within social networks, mobile devices, data analysis, cloud solutions and sensors are creating several exciting possibilities for hospitals, health-care providers, health-care recipients and the preventative care market. The workshop will showcase and demo a few examples of upcoming possibilities for the health-care sector.

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The connected hospital

The Internet of Things and a wide standardisation of communication protocols have paved the way for new technology platforms where everything from health technology, measuring instruments and mobile devices can communicate with one another. A good example of this is the iCare project. iCare is an ambitious software project that lets health-care employees use tablets to access patients’ health status information in real time. By using wearable sensors and connected medical equipment that measure vital functions such as blood pressure and blood count, the staff can do more than just make their rounds. Now they can monitor their patients’ health status remotely and be notified quickly of any changes that may be warning signs of a decline in patient health.

Sensors are another exciting area of innovation within the health-care sector. Today we have micro cameras that can be swallowed to give physicians amazing insights. Thousands of images are recorded whilst the camera travels through the patient’s intestinal system, which helps the physician make a diagnosis and identify problem areas.

The connected patient

Today’s technology lets patients play an active role in their own health care and rehabilitation. Patients can use consumer-adapted sensor technology, such as connected blood pressure and blood sugar measuring equipment, to track their own values and see how their treatments are affecting them. By keeping patients updated on their disease developments and actively providing input on their treatment, they become more invested in their own recovery. This reduces the amount of cases of patients who do not adhere to their medication programmes. The overall results include higher levels of patient engagement, fewer follow-ups and reduced health-care costs.

 

The connected preventative care market

 

An important part of the rehabilitation process is motivating people to make health-conscious life choices and seek care as early as possible. The use of health bracelets and apps can motivate individuals to live in a more healthy fashion. This new sensor technology can be used with gamification in order to increase the individual’s health consciousness and encourage healthy life choices such as meal planning.

 

The Internet of Things has created new possibilities for hospitals to increase the effectiveness of their employee resourcing and information sharing. Wearable sensors give patients a lot of information-based feedback on their health data, and can play an important part in improved rehabilitation and preventative care. Sensors, mobile apps and gamification can therefore enable the health-care sector to make huge advances in the long-term improvement of people’s health.

 

The massive amounts of data generated in the health-care sector today can give us countless insights — We just need to utilise them properly.