Author Archives: meenakshiveerappan

Young Makers 2015

How old do you have to be, to be a Maker? This year, our youngest Maker is six years old. Read on to find out more about what Singapore Youth are making and drop by at Maker Faire to be inspired to start your children on a Maker’s journey

Yee Chern

Yee Chern and his father will be showcasing some simple “weekend projects” that the children or teenagers can do using some common household items and tools mostly made by his children who are 13 and 14 years old. While you are at it, ask Yee Chern to tell you about the drill powered car he is making, and maybe you can ride on it!


Wonderful Makers:  Anjali Curic and Sophia Curic are sisters aged 8 and 6. The lovely duo who adore Making says: “We would like to share and teach pottery and book making, as well as some of the other Maker stuff that we do in our home Makerspace. People visiting our booth will learn how to make pottery using clay and a home made pottery wheel, gt some inspiration on how to make their own pottery wheel. They will also learn how to bind and make their own books.”

Commonwealth Secondary School

Commonwealth Secondary has embarked on Maker education as part of its curriculum. Besides 3D printed products from our Bits and Atoms students, our Secondary 1 Normal (Technical) students also designed and created soft toys which combines sewing with electronics. Students will present their works and what they have learnt in the process.

Nishant Verma

Nishant will be doing a hands-on with the learn electronics kit that he designed by himself. The E-blocks kit was designed by Nishant when he was 17. Read about how Nishant’s journey started as a Maker: “I would say it all started when I was six. I had this balsa wood airplane powered by a rubber propeller. It came with an electric winder to wind the propeller – a simple motor with a counter. Most unfortunately, the plane got crushed by the ginormous foot of an unidentified giant. So all I was left with was the winder. My father must have seen me distraught. He sat down with me and we took the winder apart with a saw and screwdriver. We then rewired it and soldered it, turning it into a table fan with the plane’s propeller as the fan blade. Since then I have been taking part every electronic device I could get my hands on. Television, microwaves, air-conditioning systems, telephones, and printers… nothing has been spared!”


Marsiling Secondary School

Arduino Timer Plug ,Tetra-Umbrella

Temasek Secondary school

Exciting projects through Learning in Fun & Engaging ways done by staff, students & even parents!

Singapore Polytecnic

The Singapore Polytechnic students – are exhibiting a variety of different activities such as LED Cube, Teddy alarm, Fewcloud automated 3d print service with cloud computing, Arduino Bluetooth smartwatchP.E.T (Personal bluetooth Transporter).


Sudharshan is a  student from NUS High School. He says: “My booth will feature all of NUS High School’s engineering projects. On of the projects features are the ORB-3d gaming mouse. This project is documented on my Hackaday page-( This is a 3D mouse that allows for more immersion while playing computer games like TF2. The second project is a TF2 sentry life scale model with autonomous targeting and shooting. It also comes with a semi-auto nerf gun which allows for it to shoot nerf darts at the target by activation the gun with a servo.”


SUTD Makers Two 3D printers will be displayed, built by Shi En and Samantha from SUTD

Gabriel Joachim Perumal A Electronics Workshop teaching kids the beauty and marvels of electronics and the secrets behind our evolving technology in the world.


ITE College East

“Arduino Club and MACE was formed by a group of  ITE students with interest in Electronics and Technology. Together with Lecturers, we developed various projects revolving around mobile devices. One of our first projects include hacking of RC Cars and controlling them with mobile phones. Subsequently, we built our own robots, equip them with weapon systems (catapults) and even built a battlefield to face off.

As our interest and knowledge in electronics and computer programming widen, we started developing mobile applications and mobile games. These include educational games for children and even Augmented Reality applications! We have also developed several Electronics projects, including projects for the “Assistive, Rehabilitative & Therapeutic Technology” competition jointly organised by the Singapore Therapeutic, Assistive and Rehabilitation Technologies Centre and the Centre for Enabled Learning . .So visit us at our booth at Makers Fair, and we’ll gladly share with you the various projects we have done.

Singapore Homeschool

Homeschoolers exhibit their Science projects. Science craft bags also available for purchase of $2 each, with funds raised towards the Queenstown Library Community Garden.


Jurek will be teaming with his mom a the Curious Design Network. The mother – Son duo will encourage visitors to start their Maker journey by making a simple craft – personalize a notebook, mirror or treasure box.

Nanyang Girls High School

Italian Futurist LED flowers

Chong Zheng Primary School


An exhibit on CZPS Innokids creations such as the natural cooler prototype, organic scrub, recycled paper stress free bookmarks as well as the latest 2015 vintage toys creation.


Making as a family

1. The Nah family

Wee Yang and his family will be showcasing some simple “weekend projects” that the children or teenagers can do using some common household items and tools mostly made by his children who are 13 and 14 years old.


2. The Curic family

Anjali, Sophia and  their parents Make as a family. They have been introduced to making since they were 4 years old. The girls are curating their own booth this time around.

The girls say : ““We would like to share and teach pottery and book making, as well as some of the other Maker stuff that we do in our home Makerspace. People visiting our booth will learn how to make pottery using clay and a home made pottery wheel, gt some inspiration on how to make their own pottery wheel. They will also learn how to bind and make their own books.”

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3. Elda 

Elda and her son Make together to bring Jurek’s ideas and imgination come true. As for her workshop:
Visitors will be able to start their Maker journey by making a simple craft.
They will be able to explore the materials available and the tools at their disposal. After which they will be able to start making something right there and then.
They can personalize a notebook, a mirror, or a treasure box.
The purpose of the boot is to get everybody that passes by the possibility to be a maker.


4. The Know What’s OK (KWOK) Family
Members of the Kwok family will be showcasing and sharing their DIY projects on Art & Craft, Arduino, Robotics, Quad-copters and 3D-printing. Discover how you and your family members can have fun by learning and tinkering together.

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5. Makers of Temasek
Exciting projects through Learning in Fun & Engaging ways done by staff, students & even parents!

6. Singapore Homeschoolers group

Homeschoolers exhibit their science projects. Science craft bags also available for purchase of $2 each, with funds raised towards the Queenstown Library Community Garden.



Project Upcycle

Project upcycle was a two month long collaboration with Central Community Development Council.

When the CDC approached us with the idea of holding workshops to encourage community residents to embrace upcycling as part of their daily lives, we immediately reached out to two Makers who take environmental issues very seriously – Susan Ong and Priyanka Gupta. Together with the Makers, we put together a three workshop series on Making to Upcycle.

During the first workshop on fabric upcycling, we stretched the boundaries of what consitutes fabric and how fabrics can be upcycled. This included teaching participants how to sew electronics and how fabrics can be made from plastics by fusing plastics with an iron. We also tried to level up participants by encouraging them to use the sewing machine.

Usage of the sewing machine

Our volunteer Suganti teaches a participant how to use a sewing machine

We were very encouraged by the participants, especially the young children and families, who jumped right in and wanted to do advanced sewing like sewing zippers.  This little girl as so proud that she was able to upcycle her old skirt into a handbag.

Skirt upcycled into a handbag

After fabrics, we moved on to paper. While participants were taught skills like quilling and paper circuits (We had a number of LEDs left over from the laser pointer mutilation spree of the SSEF pop up Makerspace in early March), they were also free to experiment and make what they wanted.

Paper Bead

Paper Bead

Newspaper quilled into a vase

Newspaper quilled into a vase

Perhaps the most crazy of the workshops was Making with Cardboard. We brought in our heavy tools and workbenches, jigsaws and drills, as well as a laptops. The cardboard workshop was also very ambitious in that we wanted to observe how the participants stepped up to the use of equipment. Adrian Curic had setup a station to also teach some Autodesk 123D and pepekura.

Cardboard shelf

Cardboard shelf

Personalised Shelf

Desk organizer

Kids Making their interesting designs

Kids Making their interesting designs

The workshops allowed us to work with participants of a wide age and ability range. A large number of seniors worked side by side with children and families.

In some ways, the workshops were also an experiment for us to identify what constituted a good activity. Instead of a workshop of step by step instructions, we divided the workshops into Skill stations and Making areas, giving the participants an option to move to skill stations when they needed with pick up a new skill. This gave rise to several interesting observations.

1. Families and children were more enthusiastic about jumping in and learning to use different tools. We had children as young as eight who wanted to sew zippers upon their first time using the sewing machine, as we had kids who wanted to use the jigsaw to heard to cut thick corrugated cardboard.

2. Showing examples to participants can be both good and bad. Often, it depends on the kind of example. Funnily, we observed that the lousier the example, the more creative the participants are.  Its like they are one-upping the facilitators and they can make something better than the facilitators, and that always feels good!

3. Interestingly, when we gave templates or examples which were perfectly done, certain groups of people simply wanted to follow the example given. For the Making with cardboard workshop, we had gotten the google cardboard templates along with us for people to understand that something as simple as cardboard and Daiso lenses can give rise to a Virtual Reality experience. However, some participants simply wanted to follow the template and make their own VR goggle.

4. Leaving things loose and limber allows for more creativity. We structured the workshops such that after the introduction, the Makers left their samples on the front and did a quick introduction to the possibilities. After this, the participants were given the freedom to walk around, play with the skill stations, or straight away jump into their project and learn the skills as they went along. This worked much better than structuring the learning separate from the Making and gave participants the opportunity to experience learning on demand.

Call for Submission for Art/Science Installations

Call for Submissions for an exhibition on Art/Science Installations at the Science Centre Singapore

Frozen Shadow

For the period of May to August 2015, in collaboration with Ars Electronica, Science Centre Singapore will be bringing in exhibits specially curated by a stellar line up of creative contemporary artists for its mid-year Blockbuster Exhibition. The exhibition will take on the overarching theme of Digital Interaction and promises to be a truly visceral journey.

Ars Electronica Linz GmbH is an Austrian cultural, educational and scientific institute active in the field of new media art, founded in 1979. It is based at the Ars Electronica Center, which houses the Museum of the Future, in the city of Linz. It is probably the most famous institution in new media. Ars Electronica’s activities focus on the interlinkages between art, technology and society. It runs an annual festival, and manages a multidisciplinary media arts R&D facility known as the Futurelab. It also confers the Prix Ars Electronica awards.

The Science Centre is currently seeking for interactive works in the form of installations which will be part of the exhibition at the Science Centre. The works should have a focus on interactive media systems that have an innovative technological concepts blended with excellence in science, art and/or design. We are also encouraging works which have harmonious parts of content and interactive technology, with a focus on human usability, and expanding the scope of media for use in human society.

Aims of the exhibition

  • Demonstrations for emerging interactive techniques for the public
  • Promotion and propagation of interactive techniques
  • Sharing of knowledge of virtual reality, augmented technologies and its roles in entertainment
  • Promotion of collaboration between experts, edge researchers and industry
  • Out reach of interactive techniques

The type of works which we are seeking may include:

  • Innovative interfaces
  • Music and audio
  • Novel displays
  • Haptics
  • Sensors
  • Robotics
  • Entertainment and Gaming
  • Collaborative environments
  • Health and medicine / biotechnology
  • Virtual and mixed reality
  • Ubiquitous computing
  • Wearables, hand-helds
  • Real-time graphics and animation
  • Mobile technologies

It is a prerequisite that the projects have already been realized to the extent that they may be judged on the basis of documentation and must be ready for installation by 4 May 2015

The work entered must have been created, realized or significantly updated within the last two years. Participants may be individuals, groups, schools, institutions, companies etc. Exclusively commercially oriented activities in the sense of product advertisement or commercially available products are excluded.

Submission Details

Each work is to be explained in a combination of
(1) No more than 4 page demo/exhibition description (essential)
(2) A video of the work (essential). *send the YouTube link only

(3) Other supporting media or documents (optional)

Deadline             : 15 April 2015

Notification       : 24 April 2015

Submit to            :

Since a presentation of an outstanding interactive work naturally also depends on the technical requirements for on-site realization, it is essential to include information that is as specific as possible about technical hardware and software and spatial requirements. All entries will be judged by a jury of experts. In addition to the works entered by participants, each jury may also nominate other works.

Selected works will be offered support for the travel and exhibition costs. This support may not cover the entire cost of travel and exhibition costs, depending on the nature and expense of the work.  Open Call submissions must be showcased for the whole duration of the exhibition.

For further inquiries and clarifications, please contact:

Making Toys and Games

Firstly the vortex cannon. The idea of pushing a larger volume of air through a smaller hole creating a gush of air is the basis of the Making of a vortex cannon. The fun part was when we brought in the fog machine and filled our vortex cannon with fog. Now when we hit the vortex cannon or pressed the sides of the vortex cannon we could literally see the smoke rings. We played “blowling” with our vortex cannons and paper cups. And of course, we had very interesting and creative variations the kids came up with.

Father and Son thinking of ways to Make a different Vortex Cannon.

Father and Son thinking of ways to Make a different Vortex Cannon.

"Lets blow the cups down with my beautifully decorated vortex cannon."

“Lets blow the cups down with my beautifully decorated vortex cannon.”

Thats me explaining the simple concept behind the Vortex Cannon.

We were especially busy during the Making Toys and Games workshop as we were also hosting crew members from the channel 8 show, Junk convertors.

Ofcourse, toys can be made with many things. We had Phoebe from Barangshop teaching kids how to sew, members of the Singapore Origami Group who taught simple origami to parents, Gabriel Perumal with his breadboard electronics, Adrian Curic with motorized rubberband cars, and the folks from Tinker Tanker with whom we co hosted the Little Bits Global Makerthon. Special thanks to our volunteers and members of SAYES who also facilitated activities at the workshop. Here is a quick video montage of the workshop

Pop Up Maker Space at SSEF

This is the second time Maker Faire team is putting up a Pop Up Maker Space at the Singapore Science and Engineering Fair held in Science Centre on the 11th and 12th of March. I must say that it attracted so much crowd, especially on the second day, since the judging was over and students were much more relaxed and free.

Yasu made mircowaveable origami, David Liew did Notebook Hacking, 12 Geeks did cool tech stuff and we made microscopes.

Microwaveable origami, the name sounds cool right? Bascially, you stick heat shrink tubing with thin strips of aluminium on paper wherever you want it to be folded. Then you place it inside the microwave and the heat shrink tubing shrinks when heated, as the name suggests, and you get the shape you want!

David Liew brought embossing machines, paper design cutters, various coloured ink pads etc and students were to emboss their book cover or cards and decorate it with any of the provided materials. It was up to their creativity.

Luther and Fazli  brought bananas which played music! Actually they connected the bananas to Makey makeys and once the students touched the bananas the circuits were closed as their bodies are conductors of electricity. The Makey Makeys are connected to the Scratch software in the computer which is programmed in such a way that each banana makes a different sound (Doh, Ray, Me, Fah, Soh, Lah. Te, Doh). They also brought along a VR headset and students had the experience of virtual reality.  It was also fun comparing the commersial headsets with a $2 version.

Bananas can replace pianos?

Bananas can replace pianos (with Makey Makeys)?

The activity that we conducted was making microscopes out of laser pointers. Three easy steps:

1. Dismantle the laser pointers
2. Take the lens out
3. Attach the lens to your phone camera using a transparent tape or poke a hole through a foam sheet, fit the lens into the hole and then attach the lens to your phone camera

Did you know that grey ink that we see on a printed paper is actually made up of white dots on a black background?

Did you know that grey ink that we see on a printed paper is actually made up of white dots on a black background?

Microscopic view of a tea bag

Microscopic view of a tea bag

That isn't his blister, it's just his skin

That isn’t his blister, it’s just his skin

Mass destrcution of laser pointers ><

Mass destruction of laser pointers 😛

The research students aged between 16 to 18, being so interested in Making such things, instead of saying that “All these can be bought isn’t it? Why bother Making?” shows that Singaporean youths embrace/have started embracing Making. The fact that they enjoyed the Pop up Maker Space was evident from the never-ending crowd and the excitement on their faces.

Make ‘n’ Speak Camp

Science Centre Singapore collaborated with The Kidz Parade to organise a two days long Make ‘n’ Speak camp which was all about design thinking, and of course Making. The theme of the camp was sustainability. The main objective was for the kids to Make a prototype which allows life to be more sustainable.

Day 1
The kids understood what sustainability is all about through brief discussions and also through  a guided tour around the climate change exhibition. I believe that after the exhibition they had a better idea of what the world is facing now and why thinking about sustainability is important. After that they  were told to think of two things:

(i) The problem –> The solution
The solution should be in the form of a machine and not just “Don’t do it because it harms the Earth”

(ii) A problem which already has a solution —> Make the solution more effective

There were discussions about how there should be lunar panels instead of only solar panels. Some kids talked about how water is being wasted and automatic taps and motion sensor taps were invented to decrease water wastage. Another group discussed about the waste of toilet paper because people wash hand and waste a lot of toilet paper and that led to the invention of hand dryer. Thats when one kid asked “Isn’t that a waste of electricty?”.

Thats when the facilitators stepped in to explain to the kids that we compare which is more eco-friendly and cost-effective when we find solutions. We could tell that the children tried their best to think and also attempted to answer our questions instead of expecting answers from us. The usage of the Scratch software and Makey Makey was also taught to them so that they can incorporate that technology into their innovative inventions. They were also breifed on presentation skills such as acting confident even when one is nervous by not fidgiting and having eye contact with the audience rather than just looking in front. At the end of the day each kid had his or her own idea(a rough one at least) of the prototype they might want to make.

Climate Change Exhibition

Climate Change Exhibition

Listening intently to the briefing on presentation skills

Listening intently to the briefing on presentation skills

Makey Makey and Scratch

Makey Makey and Scratch

"Makey Makey can do cool stuff. So how do I make my sprite move, mhmm?"

“Makey Makey can do cool stuff. So how do I make my sprite move, mhmm?”

Day 2

It started off with ideation where the kids thought and discussed more about their prototype and decided on a prototype their group will be taking up as their project. And then the Making started…

The children were so brilliant! Many of them had to try again and again to make their propeller rotate using a DC motor, solar-powered gadgets work, enable to the car wheels to rotate etc. Some worked in a team very well while others had issues working as team because they were not open to suggestions from their fellow team-mates. But eventually they had to come to a decision and one had to give in to the other. We were also glad to see children being able to learn from failures, pick themselves up and think of another alternative. One or two groups felt that they did not achieve what they wanted to but they did not pull a long face. Instead they explained what went wrong and what could have been better with utmost pride of their own creation. When we said dismantle certain parts of your prototype because we need the solar panels, DC motors etc back, they were so sportive. They immediately did so and brought the remaining back home.

Solar panels

Solar panels

Plane in the Making

Plane in the Making

Trying to make the pulley work

Trying to make the pulley work



The tsunami causes the turbine  to turn which produces current which is then transmitted to the houses through wires. Such  a cute and creative idea.

The tsunami causes the turbine to turn which produces current which is then transmitted to the houses through wires. Such a cute and creative idea.

"Teacher could you please help me with this?"

“Teacher could you please help me with this?”

Saying that the facilitators were impressed with the kids attitude and Making skills is definitely an understatement. They simply knocked us off our feet. And at the end of the day I thought “At their age, I was probably doodling on paper and watching cartoons. Look at them they talk about DC motors, LEDs, batteries, solar panels etc. I learnt them all in secondary school.”

Nico Nico Gakkai Beta in Science Centre Singapore

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Nico Nico Gakkai Beta is having a mini version of the craziest Japanese conference in Singapore!

Date : 11 March 2015
Timing :  7.00p to 8.30pm
Venue : Science Centre Singapore

NicoNicoGakkai Beta is a new style of academy that emphasizes user-generated research. It is an online and offline research academy that recognizes research on a diversity of merits, from cultural and artistic values to academic and industrial strengths. (
There have been four NicoNicoGakkai Beta symposiums since 2011. For the first event there was an audience of over 110,000, who left a total of over 80,000 comments.

Rapid Fire Research 100
“Rapid Fire Research 100” was one of the two formats unique to this conference. In just 15 minutes, five world class researchers made 20 pitches each about their presentation. As a result, each speaker had to go though their 20~30 years worth of research in a very short time. To the audience, it was a comprehensive guide to each field as well as a motivating talk about how (initially) humble and error-prone research turns into world changing results.

The profiles of the speakers of the first Nico nico Beta Symposium in Singapore are below:

Masahiko Inami

Masahiko INAMI is a professor at KEIO Media Design. He is also directing the JST ERATO Igarashi Design Interface Project as a group leader. He received a Ph.D. from department of engineering, the University of Tokyo in March, 1999. His research interest is in Interactive Technique, Physical Media, Robotics and Entertainment Technology. He is known as the inventor of Optical Camouflage system. He received Laval Virtual Technopole Mayenne Trophee, TIME Magazine Coolest Inventions2003, IEEE Virtual Reality 2004 Best Paper Award, ICAT 2004 Best Paper Award and more.

Koji Tsukada

Koji Tsukada is an Associate Professor of Future University Hakodate. He received his Ph.D. from Keio University in 2005. His research interests include augmented commodities, interaction techniques with novel materials, and support system for personal fabrication. He received the Ig Nobel Prize 2012 (Acoustics) for creating SpeechJammer, a machine disturbs person’s speech using delayed auditory feedback.

Takuya Nojima 
Takuya Nojima is an associate professor of the University of Electro-Communications, Tokyo, Japan. He received his BE and ME in mathematical engineering and information physics, and Dr.Eng. in advanced interdisciplinary studies from the University of Tokyo in 1998, 2000, and 2003, respectively. His research interests includes haptic (particularly proprioception and physical activity) technology, and augmented sports .

Tsutomu Terada
Tsutomu Terada is an Associate Professor at Graduate School of Engineering, Kobe University, Japan. He received Ph.D. in Engineering from Osaka University in 2003. Dr. Terada is working on Wearable Computing, Ubiquitous Computing, and Entertainment Computing. He has applied wearable computing and sensing technologies to various stage performances and actual entertainment systems including theatrical performances.

Junichi Rekimoto
Jun Rekimoto is Professor in Interfaculty Initiative in Information Studies at the University of Tokyo and doubles up as a Deputy Director of Sony Computer Science Laboratories. His has worked in the field of Human Computer Interaction has created lasting and highly significant impact that is present in a multitude of interfaces and devices used by millions of people. His invention list includes the world first mobile augmented reality, multitouch, location sensing. He is now focusing on technologies for augmenting humans. Rekimoto strongly believes in the power of imagination as our primary drive force to create the future, and questions how our lives and this world would change if our dreams were to come true.

Masakazu Takasu
Masakazu Takasu, technical evangelist at teamLab,  Committee of Maker Faire Singapore 2015, and Shenzhen 2015 takes us on a journey to his homeland of Japan and their exciting ways of using technology, design and science. TeamLab combines these disciplines to create innovative digital solutions often with physical elements of interaction.

Through playing and experimentation, connecting prototyping with 3D graphics, art and much more, they’re creating a whole new world of gaming, interactive decorations and augmented reality.

Come on down to Science Centre to learn new facts from our speakers!

To join our event:

Making in Art workshop for families

Making in Art workshop took place at Science Centre last saturday, 14th February. There were 8 activities – Paper Pantograph, Wood Pantograph, Paper Circuits, Junk Sculptures, Fish Bone Sculptures, Harmonograph, Polymer Clay Art and Box Cards.

Download instructions for making a wood pantograph

Yet again another interesting workshop where we witnessed kids being innovative. Children were not restricted by any hard and fast rules hence the sky was the limit for their creativity. At the end of the workshop, we were pretty sure that the kids tasted the joy of learning through tinkering.

Kudos to the parents who allowed children to figure out how to Make things while guiding them  instead of telling them what was right and wrong. Afterall even Edison made umpteen mistakes before inventing a light bulb. I suppose, the spirit of resilience is also nutured in the process of Making.

Through such workshops parents and children  work together and bond with one another.

Such cool stuff made out of junk!

Such cool stuff made out of junk!

Foam Pantograph in the Making

Foam Pantograph in the Making


Awww, she loves Art and our workshop. This was an energy boost for us because we know that our effort is worthwhile.

Measurements for wood pantograph

Measurements for wood pantograph

Father and Daughter using the hot glue gun to glue junk together.

Father and Daughter using the hot glue gun to glue junk together

Snippets of certain incidents that stood out during the workshop :

While I was facilitating the Junk sculptures station where children glue random junk together to form cool sculptures, a mom told me “This is very cool, I think I get to learn more than my son when I come to such workshops”.  I was very happy to hear this because it is indeed a workshop for families as our title suggests where not only the kids are enlightened, but also their parents.

There was a significant number of kids who were asking me where to buy the hot glue gun and how much it costs. Many commented in the feedback forms that they would like to know where to purchase the raw materials. This goes on to show that they would probably go home and Make as well. It is very heart warming to hear such things.

Children are so passionate about Making and they take ownership of what they make. A child named Morgan explained to me how the castle he made works and the unique features which it contained. Another kid, Sophia, was telling me how she made her the polymer clay bear. There is so much satisfaction and pride when the children talk about what they Make.

Call for Makers to collaborate for Tampines Learning Fest

Our partner, Tampines Central Community Club is organising Play @ Tampines on 14 March 2015  at the  Open Plaza Tampines Mall (rooftop) from 11am to 3pm.

If you would like to take part contact Louis at

FAQs :
1. Who are the target audience?
Chideren aged 6 to 12, about 500 to 700 pax.

2. What kind of booths are expected – showcase or hands on?
We would like hands-on activities.

3. Indoor or Outdoor activities?
We have both outdoor and indoor (a small space).

4. Are powerpoints available?

5. Will Makers be able to sell items?

A few weeks ago we worked with Tampines Central Community Club and organised a Pop up Maker programme with around 1000 participants. Here are some of the activities we did then:

Engrossed in quilling

Engrossed in quilling

Preparing the pictures for the zoetrope

Preparing the pictures for the zoetrope

Making paper circuits with aluminium tapes as wires

Making paper circuits with aluminium tapes as wires

Children doing their own biting paper monster

Children doing their own biting paper monster